Free Printable Christmas Charades Cards
Jump to download24 original Christmas charades action cards, printable in color, with timed team rules, scoring, and seated adaptations.

Christmas charades with actions you can actually mime
This Christmas charades pack uses 24 short festive situations rather than film titles, lyrics, or specialist trivia. Players act out things such as untangling lights or wrapping a present with too little paper while teammates try to identify the scene. The actions offer a clear physical starting point, so nobody needs to know a particular Christmas movie to join. Plan for twenty to thirty minutes with four to twelve players, including an explanation and a few practice guesses. A small group can play cooperatively, while a larger gathering can divide into two teams. Performing remains optional; someone can keep time or guess instead.
What the three-page pack contains
The PDF has 24 numbered cut-apart action cards, with eight cards on each of three pages. Select A4 or US Letter to match your paper. Both files use the same prompts in a blue, berry, and warm gold palette. Print one set for the whole group, cut the cards apart, fold them once if the text would show through, and place them in a bowl. There is no separate answer-key page because the printed action on each card is the answer. You also need a sixty-second timer and a simple score sheet with a column for each team or cooperative round.
Agree on gestures and safe boundaries before starting
Use silent acting: no spoken words, humming, mouthed answers, writing letters in the air, or pointing to printed text. Allow familiar gestures for the number of words or a small part of the answer if the whole group understands them. Teammates may call out as many guesses as they like during their turn. Keep acting within a clear space and use imaginary objects instead of actual hot drinks, ladders, sharp scissors, or breakable decorations. Nobody needs to climb, run, or touch another person. Have the host demonstrate a harmless example unrelated to the cards so players can see the pace without giving away a real answer.
Timed team rules and a concrete example turn
Split players into two roughly equal teams and alternate turns. One performer draws a card, reads it privately, and has sixty seconds to act it for their own team. A correct guess earns one point and ends that turn; an unsuccessful or passed card earns zero. Draw just one card per turn so every team receives the same number of opportunities. For the action about a roll of tape, the performer might turn an imaginary roll, search its edge, and mime finally peeling a short strip. A guess such as finding the tape's end is close enough; nobody must recite the card's exact sentence.
Scoring, passing, and finishing fairly
Choose the finish before play begins: six turns per team uses twelve cards and usually fits a short party slot. Rotate performers so willing people get similar chances. Each performer may pass without penalty beyond receiving zero for that turn; place that card aside rather than immediately handing it to the other team. Used cards stay out of the bowl. Accept a guess that captures the main action and its distinctive problem, but ask for more detail when a guess is merely wrapping or decorating. If teams tie after their equal turns, share the win or play one additional equal turn each, provided unused cards remain.
Seated, cooperative, and quieter ways to play
All of the scenes can be adapted to hand gestures and facial expressions from a chair. A performer may say before the timer starts that they will act seated, without explaining why. In a cooperative version, the whole room guesses and aims to solve eight of twelve cards, with no competition between guests. For a group uncomfortable with solo acting, allow pairs to perform the same card together, using the same timer and scoring. A remote player needs a camera view of their upper body and a clear way to hear guesses. Do not record performances or post clips just because people agreed to take part in the game.
Print clearly and give the game a clean ending
Print at actual size and check the outside borders on the first page before cutting all three. Plain white paper is sufficient, while light cardstock can make the cards easier to handle if your printer supports it. Keep one uncut spare copy out of sight in case a card is lost or damaged. Read the score after the last equal turn, thank performers and guessers, and stop before replaying remembered cards makes the answers automatic. Store the set with a note of which cards your group already used. At another gathering, change the teams and start with unused prompts rather than claiming a repeated answer is a fresh challenge.
Download The Printable
Free 3-page PDF. Choose your paper size.
US Letter PDF A4 PDFPersonal gatherings and internal group use. Please do not resell or re-upload the files. Usage terms
Original AI-assisted material, checked digitally. No in-person playtest or physical print test; timing is suggested.


